Link(ed) In a real world

To put it straight, we aren’t natural net workers. The biggest pleasure for us is to create and innovate. Perhaps because of this, from the very beginning, we have set a simple rule: to meet one new person every week. The goal is to broaden our knowledge in different areas, start new cooperation, get advice or to simply offer help to others.…

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Outsource vs inhouse

Shane Lee from BeginningiOSdev.com and author of recently released App Store Playbook gave an interview to us a couple of weeks ago. His upcoming book will be about outsourcing mobile development. Because we have hired both programmer and designer freelancers on Power of Logic and most of the work on our new game is also done by guys working on a project…

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Mobile games are the future of gaming

An interview for gaming magazine Level published in July 2012 with some updated facts. Slick office building in Prague houses so called “technology accelerator” . Do not expect white coat scientists or vibrating subatomic particles. Business thrives here. Techsquare is a home for many important Czech startups, emerging Czech technological companies. Flow Studio, led by Richard Horin (39) and Petr Fodor (31),…

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PR is seducing

PR is much like like seducing a woman. There’s no doubt everybody wants to get the sexiest chick sitting at the bar. The more crowded App Store becomes the more important the right communication is. We met a couple of journalists and read several discussions of PR and media folks. Here are the key outputs which will hopefully help you communicate better…

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Andreas Illiger: “Tiny Wings success was scary.”

Andreas Illiger, an author of the famous iOS game Tiny Wings, is so far the best example of indie developer success. Players flooded with bloody shooters found his beautiful game not only entertaining and addictive, but also tender, optimistic and soul pleasing. “The first month was really scary,” Andreas comments on what was happening after Tiny Wings had hit the first spot…

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