Author page: Peter Fodor

11 Deadly Marketing Sins [video]

Working with about 10 gaming companies at AppAgent, I see a clear pattern as to what are the most common mistakes in mobile marketing. My talk at Pocket Gamer Connects Helsinki 2016 covers in 15 minutes how to understand your market, competition and how to succeed in mobile gaming space.   📕  Learn more about industry insights and best practices by signing…

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5 practical tips for improving store conversion

Working on over 60 store listing experiments in the past year has revealed to me some important lessons – and provided lots of surprises as well. It’s now much clearer to me that improving store conversion is one of the cheapest and the most effective ways of user acquisition. Even with 50 organic downloads a day, a 10% improvement in store conversions…

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3 Tips on Game Growth

I was asked for “3 tips” on game growth at a meet-up organized by AppNext shortly before PocketGamer Connects in Helsinki. The event evolved into a crazy networking rush jam-packed with industry experts such as Oscar Clark (Unity), Chris James (Steel Media) and Tommy Palm (ex-King.com, now Resolution Games). So, when the mic refused to cooperate with organizers, we decided to share…

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10 Soft Launch pitfalls and how to avoid them

In Czech we have a nice proverb: “Everyone is a General after the battle.” What that means is that, in retrospect, you can see many mistakes that have been made, and spot many opportunities to learn. When beginning to plan for the release of a mobile game, most developers think about the product itself rather than pitfalls of organising the soft launch,…

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How a broken arm led to the Apple Design Award

Ján Ilavský is a Slovak indie developer based in a small village called Tlustice in the Czech Republic. Located halfway between Prague and Pilsen, you wouldn’t expect this place of 930 inhabitants to be a creative hub. But still, Ján just came back home with a developer’s “Stanley Cup”, an Apple Design Award for his fast-paced auto runner game called Chameleon Run.…

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5 most common mistakes of data analysts

Did you know that there are 1,736,111 Likes on Instagram; 284,722 shared snaps on Snapchat; and 590,278 swipes on Tinder every minute of every day? The growth in the usage of mobile apps and games has created a mountain of data. Millions of users generate significant traces of their behaviour – all of which has value. Crunching the numbers are the legions…

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Why segmentation is the key to the long-term success of your game

This is the third part of a series uncovering the secrets of mobile game analytics. The first part covers ’How to select the right mobile analytics tool’ and the second part ‘A practical guide for integrating mobile analytics’. For those new to analytics, it is worth starting at the beginning. By this stage, you should  have already integrated the best analytic tool…

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